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68 MODEL PEMBELAJARAN INOVATIF DALAM KURIKULUM 2013

BAB I PENDAHULUAN
A. Makna Inovasi Pembelajaran Bagi guru
B. Perlunya Inovasi dalam Pembelajaran
BAB 2 BERBAGAI MODEL PEMBELAJARAN INOVATIF DALAM KURIKULUM 2013
1. ACTIVE DEBATE (DEBAT AKTIF)
2. ARTIKULASI
3. AUDITORY, INTELLECTUALLY, REPETITON (AIR)
4. BAMBOO DANCING (TARI BAMBU)
5. CIRCUIT LEARNING
6. COMPLETE SENTENCE
7. CONCEPT SENTENCE
8. CONNECTING, ORGANIZING, REFLECTING, EXTENDING
9. CONTEXTUAL TEACHING AND LEARNING
10. COOPERATIVE LEARNING
11. COOPERATIVE SCRIPTS
12. COOPERATIVE INTEGRATED, READING AND COMPOSITION
13. COURRSE REVIEW HORAY
14. CREATIVE PROBLEM SOLVING (CPS)
15. CYCLE LEARNING (PEMBELAJRAN BERSIKLUS)
16. DEMONSTRATION
17. DIRECT INTRUCTION (PEMBELAJARAN LANGSUNG)
18. DISKURSUS MULTY REPRENCETACY (DMR)
19. DOUBLE LOOP PROBLEM SOLVING (DLPS)
20. DRAMATIC LEARNING
21. EXAMPLES NON EXAMPLES
22. EXPLICIT INTRUCTION (PENGAJARAN LANGSUNG)
23. GENERATIF
24. GROUP INVESTIGATION (GI)
25. HABIT FORMING (PEMBIASAAN)
26. IMPROVE
27. INKUIRI
28. INSIDE OUTSIDE CIRCLE (LINGKARAN KECIL-LINGKARAN BESAR)
29. JIGSAW
30. KUMON
31. LOGAN AVENUE PROBLEM SOLVING (LAPS-HEURISTIK)
32. MAKE A MATCH (MENCARI PASANGAN)
33. MEANINGFUL INTRUCTIONAL DESIGN (MID)
34. MEANS-ENDS ANALYSIS (MEA)
35. MIND MAPPING (PETA PIKIRAN)
36. NUMBERED HEAD TOGETHER (NHT)
37. OPEN ENDED PROBLEMS (PROBLEM TERBUKA)
38. OUTBOUND
39. PAIR CHECKS (PASANGAN MENGECEK)
40. PICTURE AND PICTURE
41. PROBING-PROMPTING
42. PROBLEM BASED LEARNING (PEMBELAJARAN BERBASIS MASALAH)
43. PROBLEM POSING (PENGAJUAN MASALAH)
44. PROBLEM SOLVING (PEMECAHAN MASALAH)
45. QUANTUM
46. REALISTIC MATHEMATICS EDUCATION
47. RECIPROSAL TEACHING
48. REWARD AND PUNISHMENT (HUKUMAN DAN GANJARAN)
49. ROLE PLAYING
50. SCIENTIFIC
51. SCRAMBLE
52. SIMULASI
53. SNOWBALL THROWING (MELEMPAR BOLA SALJU)
54. SOMATIC, AUDITORY, VISUALIZATION, INTELLECTUALY (SAVI)
55. STUDENT FACILITATOR AND EXPLAINING
56. STUDENT TEAMS ACHIEVEMENT DIVISION (STAD)
57. SUPERITEM
58. SURVEY, QUESTION, READ, REFLECT, RECITE, REVIEW (SQ4R)
59. TAKE AND GIVE
60. TALKING STICK
61. TEAM ASSISTED INDIVIDUALLY (TAI)
62. TEAMS GAMES TOURNAMENT (TGT)
63. THINK PAIRS SHARE (TPS)
64. THINK TALK WRITE (TTW)
65. TIME TOKEN
66. TREFFINGER
67. TWO STAY-TWO STRAY (DUA TINGGAL DUA TAMU)
68. VISUALIZATION, AUDITORY, KINESTETIC (VAK)

Pernyataan Tanggungjawab
Pengarang Aris Shoimin - Personal Name
Edisi
No. Panggil 375 ARI 6
ISBN/ISSN 978-602-313-017-7
Subyek Kurikulum
Klasifikasi 375
Judul Seri
GMD Text
Bahasa Indonesia
Penerbit Ar-Ruzz Media
Tahun Terbit 2017
Tempat Terbit Yogyakarta
Deskripsi Fisik ill,240 hlm;15x21 cm
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